New Game Management Guidelines for 2016
USA Rugby Referees’ has issued a new set of Game Management Guidelines for September of 2016. These guidelines enable players and referees to have a clearer approach to the game and to be more consistent in Law application throughout the country.
Below are some key focus areas for match officials:
- Establish Behavior:
- Lineout:
- Set up & maintain a large gap (allows more room for the throw)
- Defensive hooker in position in the 5m area
- Manage numbers
- Sack has to be immediate
- Maul:
- Correct formation – handing the ball to a player that is not bound who then joins the maul is obstruction
- Ball carrier may not slide to the back - obstruction
- Players may not join in front of the ball carrier
- Defenders not to swim/slide up the side
- Do not allow collapsing or defenders falling to the ground to stop a driving maul
- Tackle:
- Set your standards early, rather than debate:
- Tacklers not rolling should be penalized early
- Tackler assist has to clearly release and join through the gate
- The key to refereeing the tackle well is positioning – work to be on the attacking side, 45º, north/south body position
- Set your standards early, rather than debate:
- Space:
- Manage offside lines
- Hands on ground have to be behind the offside line
- Kicks in general play – offside players may not move forward – referee to instruct them to “stop”. Look across the field on both sides
- Scrum:
- Teams to form the scrum within 30 seconds: FK
- Three calls, three actions
- Ensure both teams are stationary before proceeding to the next call
- Props to bind on their opponents body on the side or back, not under the body or on the arm
- Wait for the scrum to be square and stationary before instructing the scrum half to put the ball in
- If the scrum is stationary (3-5s) and the ball is available to be played, instruct the scrum half to “use it"
- Foul Play:
- Do not debate foul play, put the onus on the players to keep it clean
- Lineout:
- Advantage:
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- Set standards early rather than playing excessive advantage
- Remember that a Penalty Kick has major benefits to a team, I.e. Kick for touch 30m+, kick at goal, etc.
- Do not referee advantage like you do in Sevens
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- Referee abuse:
- Verbal abuse by team coaches, team staff or team substitutes directed at match officials or players should not be tolerated and the following process should be followed:
- The referee will ask the identified person to refrain from their behavior
- On the second occasion the referee will EJECT the person from the grounds
- Zero tolerance approach should be applied and if the person refuses to leave the referee should request that team’s captain to assist
- Failing compliance the referee may abandon the match
- The referee must restart the game according to the latest stoppage and must NOT award a penalty due to the sideline behavior
- It is essential that we, as a community, stand together and work together to develop rugby in the United States. It will be through mutual respect and support that we grow the game. As referees, we need to ensure that we follow the above process regarding abuse as to eliminate it from the game.
- Verbal abuse by team coaches, team staff or team substitutes directed at match officials or players should not be tolerated and the following process should be followed:
NOTE: If time expires and a team is awarded a PK, they may kick to touch to end the game, but they do not get to take the lineout. That was a trial Law approved by World Rugby for PRO Rugby and Super Rugby only.
For the complete set of guidelines, download the official booklet below.